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	<title>Comments for Under Development :: Life in the Virtual World</title>
	<atom:link href="http://underdevelopment.maravillaclan.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://underdevelopment.maravillaclan.net</link>
	<description>Learning to do it a little better</description>
	<lastBuildDate>Sun, 14 Mar 2010 00:15:15 +0800</lastBuildDate>
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		<title>Comment on Flash BitmapData&#8217;s 2880 px Limit Workaround by Bong-Bong</title>
		<link>http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdatas-2880-px-limit-workaround/comment-page-1/#comment-39</link>
		<dc:creator>Bong-Bong</dc:creator>
		<pubDate>Sun, 14 Mar 2010 00:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://underdevelopment.maravillaclan.net/?p=7#comment-39</guid>
		<description>Hi Vahakn, I&#039;m surprised to see people still trying to use this hack. I guess Adobe Flash didn&#039;t change their restriction on image size even if they support bigger images. 

Anyway first off make sure you&#039;re purpose is not actually to make the flash movie of that size but to be able to have an image object inside flash that you could manipulate, draw, send to the server or whatever your end purpose is. If this is not the case then you&#039;re looking for a different solution.

Otherwise you need to make sure you&#039;re using ActionScript 3. Next make sure the dummy image is of the correct size you want (3072x768) and flash could access it. 

This not magic script so pretty much you&#039;ll have to tell it where to get the dummy image and what to do with that image object.</description>
		<content:encoded><![CDATA[<p>Hi Vahakn, I&#8217;m surprised to see people still trying to use this hack. I guess Adobe Flash didn&#8217;t change their restriction on image size even if they support bigger images. </p>
<p>Anyway first off make sure you&#8217;re purpose is not actually to make the flash movie of that size but to be able to have an image object inside flash that you could manipulate, draw, send to the server or whatever your end purpose is. If this is not the case then you&#8217;re looking for a different solution.</p>
<p>Otherwise you need to make sure you&#8217;re using ActionScript 3. Next make sure the dummy image is of the correct size you want (3072&#215;768) and flash could access it. </p>
<p>This not magic script so pretty much you&#8217;ll have to tell it where to get the dummy image and what to do with that image object.</p>
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		<title>Comment on Flash BitmapData&#8217;s 2880 px Limit Workaround by Vahakn</title>
		<link>http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdatas-2880-px-limit-workaround/comment-page-1/#comment-38</link>
		<dc:creator>Vahakn</dc:creator>
		<pubDate>Wed, 10 Mar 2010 20:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://underdevelopment.maravillaclan.net/?p=7#comment-38</guid>
		<description>Im being massive idiot. I really need to make some movies 3072 x 768. Ive downloaded the zip and made my dummy image, but what do i do with the open flash file and this action script? Ive hit play and ive hit publish and the size properties of the movie are still small

Can anyone give me idiots instructions of how to get this workaround working for me?

thanks so much

Vahakn</description>
		<content:encoded><![CDATA[<p>Im being massive idiot. I really need to make some movies 3072 x 768. Ive downloaded the zip and made my dummy image, but what do i do with the open flash file and this action script? Ive hit play and ive hit publish and the size properties of the movie are still small</p>
<p>Can anyone give me idiots instructions of how to get this workaround working for me?</p>
<p>thanks so much</p>
<p>Vahakn</p>
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		<title>Comment on Flash BitmapData&#8217;s 2880 px Limit Workaround by one giant media</title>
		<link>http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdatas-2880-px-limit-workaround/comment-page-1/#comment-35</link>
		<dc:creator>one giant media</dc:creator>
		<pubDate>Fri, 08 Jan 2010 00:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://underdevelopment.maravillaclan.net/?p=7#comment-35</guid>
		<description>Time to switch to AS3, if you haven&#039;t already. ;)  Much higher bitmap data limits in AS3.</description>
		<content:encoded><![CDATA[<p>Time to switch to AS3, if you haven&#8217;t already. <img src='http://underdevelopment.maravillaclan.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   Much higher bitmap data limits in AS3.</p>
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		<title>Comment on PHP Force Download :: Fixing Safari Download Header Issues by Bong-Bong</title>
		<link>http://underdevelopment.maravillaclan.net/2007/10/26/php-force-download-fixing-safari-download-header-issues/comment-page-1/#comment-32</link>
		<dc:creator>Bong-Bong</dc:creator>
		<pubDate>Tue, 26 May 2009 12:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://underdevelopment.maravillaclan.net/?p=5#comment-32</guid>
		<description>Hi Tony,

Could you send me a sample of your PHP script. My guess it that the script you&#039;re using is not able to output the file&#039;s content.

You could send it at ronald@maravillaclan.net.</description>
		<content:encoded><![CDATA[<p>Hi Tony,</p>
<p>Could you send me a sample of your PHP script. My guess it that the script you&#8217;re using is not able to output the file&#8217;s content.</p>
<p>You could send it at <a href="mailto:ronald@maravillaclan.net">ronald@maravillaclan.net</a>.</p>
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		<title>Comment on PHP Force Download :: Fixing Safari Download Header Issues by Tony</title>
		<link>http://underdevelopment.maravillaclan.net/2007/10/26/php-force-download-fixing-safari-download-header-issues/comment-page-1/#comment-31</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Tue, 12 May 2009 18:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://underdevelopment.maravillaclan.net/?p=5#comment-31</guid>
		<description>I Tried this out on Windows Safari and it doesn&#039;t work. It always shows the file as 0 bytes.</description>
		<content:encoded><![CDATA[<p>I Tried this out on Windows Safari and it doesn&#8217;t work. It always shows the file as 0 bytes.</p>
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		<title>Comment on Flash BitmapData&#8217;s 2880 px Limit Workaround by Flash animations</title>
		<link>http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdatas-2880-px-limit-workaround/comment-page-1/#comment-30</link>
		<dc:creator>Flash animations</dc:creator>
		<pubDate>Mon, 13 Apr 2009 06:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://underdevelopment.maravillaclan.net/?p=7#comment-30</guid>
		<description>We were developing a specialized application for a client. This application should be able to take an image template and allow users to customize (move/crop pictures, add message, etc.).</description>
		<content:encoded><![CDATA[<p>We were developing a specialized application for a client. This application should be able to take an image template and allow users to customize (move/crop pictures, add message, etc.).</p>
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	<item>
		<title>Comment on Flash Lightbox Demo by Jay-ar A. Arciga Jr.</title>
		<link>http://underdevelopment.maravillaclan.net/2009/03/20/flash-lightbox-demo/comment-page-1/#comment-29</link>
		<dc:creator>Jay-ar A. Arciga Jr.</dc:creator>
		<pubDate>Fri, 20 Mar 2009 14:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://underdevelopment.maravillaclan.net/?p=236#comment-29</guid>
		<description>This is nice sir thanks.

Take care always(:</description>
		<content:encoded><![CDATA[<p>This is nice sir thanks.</p>
<p>Take care always(:</p>
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		<title>Comment on Flash BitmapData&#8217;s 2880 px Limit Workaround by Bong-Bong</title>
		<link>http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdatas-2880-px-limit-workaround/comment-page-1/#comment-28</link>
		<dc:creator>Bong-Bong</dc:creator>
		<pubDate>Wed, 11 Mar 2009 23:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://underdevelopment.maravillaclan.net/?p=7#comment-28</guid>
		<description>AS2 is actually slower when it comes to binary data manipulation so it might not be a good idea. A client requested a version of this hack in ActionScript 2 once and we never came up with a workable solution. AS2 is just not that optimized to handle image manipulation that big.</description>
		<content:encoded><![CDATA[<p>AS2 is actually slower when it comes to binary data manipulation so it might not be a good idea. A client requested a version of this hack in ActionScript 2 once and we never came up with a workable solution. AS2 is just not that optimized to handle image manipulation that big.</p>
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	<item>
		<title>Comment on Flash BitmapData&#8217;s 2880 px Limit Workaround by Ben</title>
		<link>http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdatas-2880-px-limit-workaround/comment-page-1/#comment-27</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 08 Jan 2009 15:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://underdevelopment.maravillaclan.net/?p=7#comment-27</guid>
		<description>Hi!

Do you have this solution in actionscript 2?</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Do you have this solution in actionscript 2?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Flash BitmapData&#8217;s 2880 px Limit Workaround by Sean Powell</title>
		<link>http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdatas-2880-px-limit-workaround/comment-page-1/#comment-26</link>
		<dc:creator>Sean Powell</dc:creator>
		<pubDate>Sat, 06 Dec 2008 22:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://underdevelopment.maravillaclan.net/?p=7#comment-26</guid>
		<description>Using the loader object - that&#039;s AS3 only right?  

No matter how you hijack larger bitmap data than the limit, you&#039;re still not talking about an scalable solution for the common internet user&#039;s computer - eating up upwards 800MB of RAM for a drawing app is not going to work for everyone.

Seems more efficient to work out a process of using a smaller optimized version in flash, and a full size version on save/export.  I&#039;d love to see Adobe include classes / methods to support this approach.  

Also- it takes FOREVER to crunch bitmap data pixel for pixel and send to server for export, even if you are doing compression in flash.  I have only seen one optimized method and even that can take over a minute for a large image...</description>
		<content:encoded><![CDATA[<p>Using the loader object &#8211; that&#8217;s AS3 only right?  </p>
<p>No matter how you hijack larger bitmap data than the limit, you&#8217;re still not talking about an scalable solution for the common internet user&#8217;s computer &#8211; eating up upwards 800MB of RAM for a drawing app is not going to work for everyone.</p>
<p>Seems more efficient to work out a process of using a smaller optimized version in flash, and a full size version on save/export.  I&#8217;d love to see Adobe include classes / methods to support this approach.  </p>
<p>Also- it takes FOREVER to crunch bitmap data pixel for pixel and send to server for export, even if you are doing compression in flash.  I have only seen one optimized method and even that can take over a minute for a large image&#8230;</p>
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